there is this discrete impecularity when you mentioned that no man can solve this puzzle. it seemed to me like the puzzle was astonishingly created to allow none of its pursuiters to have any sense of success while attempting to it or rather something like the kobayashi maru where one engages themselves to solve the war game when it cannot be solved in the first place. it came to birth for the purpose of giving one the chance to experience real-life war which will eventually fail mankind and the rest. despite so, one could not explicitly portray that having gone through all these dead-end puzzles are indeed worthless - taking into account the experience and knowledge that one would eventually gain out of it. when such situation happen to us, or when we think that there s nothing left for us to do in order to solve a problem, there is at least a slight possibility that the problem was not meant to be solved but learnt from, actually. this is the crucial point of all and therefore should not be taken for granted. a more precise idea would be that - there is a continuous need to challenge ourself and most rightfullyby not knowing our boudaries as one should constantly push their limits - foremostly. what can be derrived from the short articulation above depends on two very fundamental aspects:
1. who you are and 2. what you want to be.
1. who you are and 2. what you want to be.

No comments:
Post a Comment